Allow me to introduce you to Necronaut. What better way to start a new year than by creating some gloomy sci-fi horror. 😉
I love the iconic, graphic nature of low-polygon 3D, and the dramatic lighting contrast you can achieve with it. I restricted myself to polygon angles of 45 degrees for a robust Art Deco style result.
Here's an impression of the untextured scene in the realtime viewport of Blender (2.79), my 3D editor of choice for this work. I love Blender's versatility.
For the final image I tried to achieve a nice blend of stylized shapes and a grungy, textured finish, to avoid a result that is too sterile. Part of the texturing was rendered on the surfaces, and a subtle second layer of textures was added in the post-production phase.
Post-production was performed using Photoscape X, a gem of an image editor. It's available for both MacOS and Windows. The free version already offers a lot of functionality, but I recommend buying the Pro version (an in-app purchase for MacOS). It's worth the affordable investment, and you'll support a dedicated developer. Don't worry, I'm not being paid to mention this. 😉
If you really like this unfortunate space adventurer, it's available as a print on all kinds of items in my Society6 store, alongside many of my other images.
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