Train logo designs

General / 16 May 2018

2D train logo concepts for a client. I love to alternate between 2D and 3D jobs.

Blender 2.8 Code Quest rocket USB stick

News / 15 May 2018

Yee-haaww! My Blender 2.8 Code Quest rocket USB stick keychain arrived today. I've bought it to support the development of Blender 3D 2.8, and of course because it's a neat little wannahave gadget. 🙂

PhD thesis cover illustration

General / 10 May 2018

I had a lot of fun creating this cartoon-style 3D illustration about a chemical chain reaction, for a PhD thesis cover.

The scene was created while switching between Blender 3D and ZBrush, then rendered using Blender's Cycles renderer.

Vlogger — iconic vector illustration

General / 29 April 2018

Vlogger — vector illustration in an iconic retro cartoon style.

TV viewer — stylized isometric illustration

General / 14 April 2018

I love to experiment with different visual styles and techniques. Using the same style or technique starts boring me sooner or later, and exploring new media, styles, tools and techniques is as interesting to me as creating something.

This is an icon-style vector illustration in an isometric perspective, which I created using Blender 3D's 'NPR' line renderer named Freestyle. NPR stands for Non-Photorealistic Rendering.

As much as I like variation in styles and techniques, there are a number of recurring themes in my images, such as (retro) games, science, technology and a hint of satire every now and then.

Feel an irresistible urge to like this and/or leave a comment? Head over to Artstation.

A Little Lovely Duck in a store

News / 14 April 2018

During a visit to the Dutch city of Utrecht, I attended the Keck & Lisa store, where A Little Lovely Company's Duck lights were happily sitting on a shelf. I was the Duck's 3D modeler for A Little Lovely Company, and seeing it actually displayed in a store results in a warm, fuzzy feeling. 🙂

Feel an irresistible urge to like this and/or leave a comment? Head over to Artstation.

3D duck model for A Little Lovely Company

News / 06 April 2018

For a while now I've been sculpting 3D models for A Little Lovely Company products, such as these cute little Duck lights.

A Little Lovely Company provides character sketches, and my usual workflow is creating a base model in Blender 3D, then I head over to ZBrush for detailing.

Due to confidentiality, I can't show renderings of my 3D model, but the final product turned out to be satisfyingly close to it. I'm very proud of the result, and holding a physical version of your digital sculptures is a magical feeling, especially if it lights up. But even cooler is knowing that thousands of children across the world will fall asleep next to my illuminated sculpture, and that it will become a childhood memory.

The photos were shot by my wife Natasja. Check out her website dedicated to cuteness: Kao-Ani.

Feel an irresistible urge to like this and/or leave a comment? Head over to Artstation.

Isometric pixel art style infographics animation scene

General / 03 April 2018

Having a history as a pixel artist for commercial 16-bit games, I still love to create pixel art and pixel animation, such as this animated infographics scene.

You're welcome to like my blog posts or leave a comment at Artstation.

ZBrush 2018 Preferences defaults and tips

Tutorial / 29 March 2018

ZBrush 2018 has been released, and it's pretty impressive! Lots of powerful new tools have been added, such as Sculptris Pro dynamic tesselation and a range of new deformers, including the versatile Project Primitive deformer.

One of the first things I usually do after upgrading to a new ZBrush version is restoring my personal customizations, such as custom brushes, custom materials and — maybe most importantly — my precious custom ZBrush UI and Preferences.

To make sure I don't mess up the Preferences too much, I like to know the default settings. So I created a quick 'n' dirty composition of the most important ZBrush 2018 Preferences panes with their standard settings, and thought to share it.

It can be useful as a quick reference of the available ZBrush Preferences, if you want to reset specific settings to the default values, or if you've opened Preferences settings from a previous ZBrush version and want to check if default settings have been changed in the new ZBrush.

Some ZBrush Preferences tips follow after the image...

Some tips regarding ZBrush Preferences settings:

  • Mem ➔ Compact Mem (Auto Compact Memory) has a default setting of 256. As there's usually plenty of available RAM in most modern machines, you can increase this value to avoid harddisk access for virtual memory. I set it to the maximum value of 4096.
  • Starting with ZBrush 2018, you can finally switch off the Transformation Border, in the Edit section of the Preferences. The Transformation Border is the thin grey square bordering your canvas. The margin outside the square enables navigating with the left mouse button, but if you're a right-click navigator (like I am), the border is superfluous and slightly disturbs your view.
  • You can add the Tablet ➔ Use Tablet button to your custom ZBrush UI, so you can easily switch on and off tablet pressure sensitivity. This is particularly useful when painting a mask.
  • Set the Tablet ➔ Lazy Pressure value to 1 for a full Lazy Mouse effect without tablet pressure sensitivity.
  • ZBrush sometimes automatically reduces the subdivision level during navigation, to retain speed. If you find this annoying, you can increase the Performance ➔ QTransTreshold (Quick Transform Treshold) value. I've set it to 3.
  • By default, ZBrush stores up to a massive 10000 undo history states for each subtool, while the complete 3D model is saved for each history step. This can consume a huge amount of memory when working with complex models, possibly causing ZBrush to become unstable after a lengthy session. Therefore, I decrease Undo History ➔ Max Undo History to 100, which is more than enough undos for most cases.
  • If you dislike the LightBox opening each time you start up ZBrush, switch it off with the LightBox ➔ Open At Launch button. Beware though, the button tends to miraculously switch itself on again as soon after you store the Preferences. The deactivated state is saved though. Hopefully this will be fixed in a future update.
  • You can change the contrast between active and inactive subtools using the Edit ➔ Inactive Subtool Dimming value.
  • Don't forget to use the QuickSave ➔ Delete QuickSave files button every once in a while. The QuickSave safety backup files can accumulate and take up unnecessary harddisk space.

Enjoy ZBrush 2018!

You can like my blog posts or leave a comment at Artstation.

Electronic music altar — isometric pixel art

General / 17 March 2018

A combination of two things I love: electronic music and isometric pixel art.

If you really like this image, it's available as a print on all kinds of items in my Society6 store, alongside many of my other works.

You can like my blog posts or leave a comment at Artstation.